Francesco Guastella

aka romeoxbm


Uniform handling in OpenGL (pt. 1)

Download in PDF format Handling uniform variables can be a crucial aspect for a 3D application using opengl. There are several tutorials about this topic, many of them can be easily found in internet, but one of them surely whetted my wits (let me take this occasion to suggest you to read it) and it […]

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Indexing with finite states automatons

Hi there, long time no see..yeah you’re right. I spent last summer writing lot of stuff, I contributed to get Axiom ported on Windows Phone 7, and many other things….in short, as you can imagine, I prefer using laguages like c/c++, c# and others…but not spoken languages 😉 After this introduction (with tongue in my […]

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